Difference between revisions of "The Karve Starship"
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* Increase Armor to 3 dots: OO (would increase armor against hits, also double Structure) | * Increase Armor to 3 dots: OO (would increase armor against hits, also double Structure) | ||
* Luxury: O | * Luxury: O | ||
| − | * Artifical Intelligence: 5 dots (sugested name: Njord) OOOOO | + | * Artifical Intelligence: 5 dots (sugested name: [[Idunn:Njord| Njord]]) OOOOO |
| − | * (Zardoz): Increase | + | * (Zardoz): Increase Hollow to 2 dots: O (and add "even more space" to the hollow) |
| + | * Tug package (mechanical tow system) OOOO | ||
| − | Total: | + | Total: 16 dots (proposed division: Petruccio: 7 Doone 8 Holiday 1 if we don't add to this) |
==Other things that COULD be added== | ==Other things that COULD be added== | ||
| Line 62: | Line 63: | ||
* PEC: Receptacles that can hold up to 5 dots of mana/essence per dot. | * PEC: Receptacles that can hold up to 5 dots of mana/essence per dot. | ||
* Tug/grappling: 4 dots; can let a ship drag other ships or a load behind it (or board another ship); this could be chains, or a tractor beam because SF) | * Tug/grappling: 4 dots; can let a ship drag other ships or a load behind it (or board another ship); this could be chains, or a tractor beam because SF) | ||
| − | * A stealth, sensors, and/or camouflage (pretend to be another ship or other object) package. Well, would be nice, wouldn't it? The rules don't have anything for this and arguably it's just part of other merits, but worth discussing | + | * A stealth, sensors, and/or camouflage (pretend to be another ship or other object) package (particualrly since there's apparently solid ship scanning including for supernats). Well, would be nice, wouldn't it? The rules don't have anything for this and arguably it's just part of other merits, but worth discussing, and apparently being worked out for the other ship. |
Latest revision as of 20:48, 3 April 2021
Contents
Background
The Karve starship was...accquired after defeating pirates or smugglers or drug dealers or something like that (some day, this will be cleared up by someone who was there.
Since then, it has been worked on by contractors and by the staff of Karve until it was something spaceworthy again and worth carrying forth the mission of the company.
Base stats of a generic
All ships start with this (even with the Starship advantage with just one dot):
- Capacity 0 (effective size see below)
- Bridge/Cockpit
- Cargo: 2m3
- Space for 4 crewmembers
- Engineering/Engine
- Speed 0 (see below)
- Base Handling of -1
- Inertial Dampeners
- Life support/Environmentals
- Artificial Gravity
- Durability 3
- Shielding (External environmental shielding)
- Structure 23
- Airlock/Docking bay
- Electronics Suite
- Control Computer
- Scanners
- Communication (external)
- Communication (shipwide)
- Navigation
- SIC, Stygian Interface Computer (required for gate travel)
- Atmosphere Capable (can lift off and land in an atmosphere)
Base stats of this particular Hollow Ship
- Spaceship OOO
- Capacity OO
- (Slightly variant breakdown)
- Cargo 20 (originally organized for live human cargo)
- Passengers: 12
- Propulsion: OOOO (40% of light speed)
- Armor O (durability 5)
- Boost System OOO
- Remote Access OO
- Hollow O (gains dots of benefits equal to value)
- Size Matters O
Proposed Additions
- Increase Spaceship to 5 dots: OO
- Increase Propulsion to 5 dots: O
- Increase Armor to 3 dots: OO (would increase armor against hits, also double Structure)
- Luxury: O
- Artifical Intelligence: 5 dots (sugested name: Njord) OOOOO
- (Zardoz): Increase Hollow to 2 dots: O (and add "even more space" to the hollow)
- Tug package (mechanical tow system) OOOO
Total: 16 dots (proposed division: Petruccio: 7 Doone 8 Holiday 1 if we don't add to this)
Other things that COULD be added
- Workshop (up to 5 dots representing a single workshop, each dot adds one Craft/Medicine/Science specialty, adds bonus to all uses = dots)
- PEC: Receptacles that can hold up to 5 dots of mana/essence per dot.
- Tug/grappling: 4 dots; can let a ship drag other ships or a load behind it (or board another ship); this could be chains, or a tractor beam because SF)
- A stealth, sensors, and/or camouflage (pretend to be another ship or other object) package (particualrly since there's apparently solid ship scanning including for supernats). Well, would be nice, wouldn't it? The rules don't have anything for this and arguably it's just part of other merits, but worth discussing, and apparently being worked out for the other ship.