Difference between revisions of "The Karve Starship"

From Magic Fish Radio
Jump to navigationJump to search
(Created page with "==Background== The Karve starship was...accquired after defeating pirates or smugglers or drug dealers or something like that (some day, this will be cleared up by someone wh...")
 
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
Since then, it has been worked on by contractors and by the staff of Karve until it was something spaceworthy again and worth carrying forth the mission of the company.
 
Since then, it has been worked on by contractors and by the staff of Karve until it was something spaceworthy again and worth carrying forth the mission of the company.
  
==Base stats==
+
==Base stats of a generic==
  
 
All ships start with this (even with the Starship advantage with just one dot):
 
All ships start with this (even with the Starship advantage with just one dot):
Line 32: Line 32:
 
*Atmosphere Capable (can lift off and land in an atmosphere)
 
*Atmosphere Capable (can lift off and land in an atmosphere)
  
 +
==Base stats of this particular Hollow Ship==
  
==Proposed Stats==
+
* Spaceship OOO
 +
* Capacity OO
 +
** (Slightly variant breakdown)
 +
* Cargo 20 (originally organized for live human cargo)
 +
* Passengers: 12
 +
* Propulsion: OOOO (40% of light speed)
 +
* Armor O (durability 5)
 +
* Boost System OOO
 +
* Remote Access OO
 +
* Hollow O (gains dots of benefits equal to value)
 +
** Size Matters O
  
(these are some ideal stats.  We have a lot of xp to pool so maybe it will look like this--or maybe it will be a few steps down!)
+
==Proposed Additions==
  
* Ship advantage (Safe Place): 1 dot (for having a ship). + 4 dots (for making it a VERY SECURE ship.  Arguably given that this ship is intended to help smuggle people, building it as 5 dot Starship will help make it less obvious how -many- people are being stored on board.
+
* Increase Spaceship to 5 dots: OO
* Capacity: 2 (starts at 0; Must be allocated among shuttle bay, cargo and passengers: proposed: 1 for passengers (10 people including crew), 1 for cargo (15 units of cargo)
+
* Increase Propulsion to 5 dots: O
    a capacity 2 ship is small, yes, but it's plausible for a small luxury yacht, and can land nearly anywhere wheras a capacity 3+ ship cannot be accomodated by low tech planets.
+
* Increase Armor to 3 dots: OO (would increase armor against hits, also double Structure)
* Propulsion: 5 dots (50% of light speed; each dot lets the ship go at 10% of light speed, and also adds +1 to handling)
+
* Luxury: O
* Boost: 3 dots (allows the ship to go much faster than its capacity allows for a limited time)
+
* Artifical Intelligence: 5 dots (sugested name: [[Idunn:Njord| Njord]]) OOOOO
* Luxury: 1 dot (grants bonuses to social rolls, also makes the place look nice)
+
* (Zardoz): Increase Hollow to 2 dots: O (and add "even more space" to the hollow)
* Durability (starts at 3) 5, double durability for determining structure points: 3 dots.
+
* Tug package (mechanical tow system) OOOO
* Artificial Intelligence: 5 dots (Serves as a 5 dot retainer who lives on the ship and can pilot it).  Suggested name: Njord
 
* Hedge Gate/Extra Space: ??? Dots (check with the GM for how much this is worth or whether it can be enhanced or made safer).  Ideally, this could be set up to hold more passengers than one would expect for a short time -- who can be fed from extra food hidden/kept in the extra large (for this size) cargo capacity.  Of course, the cargo capacity can also be kitted up to uncomfortably hold extra passengers for a time.
 
  
Total: 26 (+?? for hedge gate)
+
Total: 16 dots (proposed division: Petruccio: 7 Doone 8 Holiday 1 if we don't add to this)
  
Other things that COULD be added:
+
==Other things that COULD be added==
  
* Any advantage that can be attached to a Safe Place (like Workshop)
+
* Workshop (up to 5 dots representing a single workshop, each dot adds one Craft/Medicine/Science specialty, adds bonus to all uses = dots)
* PEC: Recepticles that can hold up to 5 dots of mana/essence per dot.
+
* PEC: Receptacles that can hold up to 5 dots of mana/essence per dot.
 
* Tug/grappling: 4 dots; can let a ship drag other ships or a load behind it (or board another ship); this could be chains, or a tractor beam because SF)
 
* Tug/grappling: 4 dots; can let a ship drag other ships or a load behind it (or board another ship); this could be chains, or a tractor beam because SF)
* Remote access (2 dots): Opinion: We don't need this if we have a 5 dot AI who is loyal.  If Njord can be subborned, then so can a remote access system.
+
* A stealth, sensors, and/or camouflage (pretend to be another ship or other object) package (particualrly since there's apparently solid ship scanning including for supernats).  Well, would be nice, wouldn't it?  The rules don't have anything for this and arguably it's just part of other merits, but worth discussing, and apparently being worked out for the other ship.

Latest revision as of 20:48, 3 April 2021

Background

The Karve starship was...accquired after defeating pirates or smugglers or drug dealers or something like that (some day, this will be cleared up by someone who was there.

Since then, it has been worked on by contractors and by the staff of Karve until it was something spaceworthy again and worth carrying forth the mission of the company.

Base stats of a generic

All ships start with this (even with the Starship advantage with just one dot):

  • Capacity 0 (effective size see below)
    • Bridge/Cockpit
    • Cargo: 2m3
    • Space for 4 crewmembers
  • Engineering/Engine
  • Speed 0 (see below)
    • Base Handling of -1
    • Inertial Dampeners
    • Life support/Environmentals
    • Artificial Gravity
  • Durability 3
    • Shielding (External environmental shielding)
  • Structure 23
    • Airlock/Docking bay
  • Electronics Suite
    • Control Computer
    • Scanners
    • Communication (external)
    • Communication (shipwide)
    • Navigation
    • SIC, Stygian Interface Computer (required for gate travel)
  • Atmosphere Capable (can lift off and land in an atmosphere)

Base stats of this particular Hollow Ship

  • Spaceship OOO
  • Capacity OO
    • (Slightly variant breakdown)
  • Cargo 20 (originally organized for live human cargo)
  • Passengers: 12
  • Propulsion: OOOO (40% of light speed)
  • Armor O (durability 5)
  • Boost System OOO
  • Remote Access OO
  • Hollow O (gains dots of benefits equal to value)
    • Size Matters O

Proposed Additions

  • Increase Spaceship to 5 dots: OO
  • Increase Propulsion to 5 dots: O
  • Increase Armor to 3 dots: OO (would increase armor against hits, also double Structure)
  • Luxury: O
  • Artifical Intelligence: 5 dots (sugested name: Njord) OOOOO
  • (Zardoz): Increase Hollow to 2 dots: O (and add "even more space" to the hollow)
  • Tug package (mechanical tow system) OOOO

Total: 16 dots (proposed division: Petruccio: 7 Doone 8 Holiday 1 if we don't add to this)

Other things that COULD be added

  • Workshop (up to 5 dots representing a single workshop, each dot adds one Craft/Medicine/Science specialty, adds bonus to all uses = dots)
  • PEC: Receptacles that can hold up to 5 dots of mana/essence per dot.
  • Tug/grappling: 4 dots; can let a ship drag other ships or a load behind it (or board another ship); this could be chains, or a tractor beam because SF)
  • A stealth, sensors, and/or camouflage (pretend to be another ship or other object) package (particualrly since there's apparently solid ship scanning including for supernats). Well, would be nice, wouldn't it? The rules don't have anything for this and arguably it's just part of other merits, but worth discussing, and apparently being worked out for the other ship.